package divinity.animation.tweener.transitions
{
	import flash.geom.Point;
	
	/**
	 * ...
	 * @author Filip Prebeg
	 */
	public class Transitions
	{
		public static const EASE_IN_OUT_SOFT:Array = [new Point(0, 0), new Point(10, 0), new Point(90, 100), new Point(100, 100)];
		public static const EASE_IN_OUT_MEDIUM:Array = [new Point(0, 0), new Point(50, 0), new Point(50, 100), new Point(100, 100)];
		public static const EASE_IN_OUT_HARD:Array = [new Point(0, 0), new Point(100, 0), new Point(0, 100), new Point(100, 100)];
		public function Transitions()
		{
		
		}
	
	}

}